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                          <a href="%E7%BB%93%E5%90%88%E5%85%B6%E4%BB%96%E7%BB%98%E5%9B%BE%E6%8A%80%E6%9C%AF.html"> 
                            <h2 class="title">Cocoa 绘画指导 第九章</h2>
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                          <p>Cocoa 旨在与 OS X 中的其他技术很好地集成。许多技术都打包为 Objective-C 框架，这使将它们包含在 Cocoa 中变得容易。但是，您不限于使用 Objective-C 框架。Cocoa 本身内部使用 Quartz 来实现大多数绘图例程。您可以轻松地从代码中使用 Quartz 和其他基于 C 的技术，例如 OpenGL 和 QuickTime。</p>
                                                    
                          <p> 
                            <a href="%E7%BB%93%E5%90%88%E5%85%B6%E4%BB%96%E7%BB%98%E5%9B%BE%E6%8A%80%E6%9C%AF.html"><span class="tran-readmore">Read more...</span></a>&nbsp;&nbsp; 
                            <span class="date">2020/03/12</span>
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                                <span class="posted-in"><a href='Apple%20Developer%20Documentation.html'>Apple Developer Documentation</a></span>
                            
                                <span class="posted-in"><a href='Cocoa%20%E7%BB%98%E5%9B%BE%E6%8C%87%E5%AF%BC.html'>Cocoa 绘图指导</a></span>
                                                      
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                          <a href="%E8%B7%AF%E5%BE%84.html"> 
                            <h2 class="title">Cocoa 绘画指导 第八章</h2>
                          </a>        
                          
                          <p>Cocoa 提供了使用路径绘制简单或复杂几何形状的支持。路径是用于创建基本形状（如直线，圆弧和曲线）的点的集合。通过这些基元，可以创建更复杂的形状（例如圆形，矩形，多边形和复杂的弯曲形状）并绘制它们。因为它们由点组成（与栅格化的位图相对），所以路径轻巧，快速，并且可以缩放到不同的分辨率，而不会损失精度或质量。</p>
                                                    
                          <p> 
                            <a href="%E8%B7%AF%E5%BE%84.html"><span class="tran-readmore">Read more...</span></a>&nbsp;&nbsp; 
                            <span class="date">2020/03/12</span>
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                                <span class="posted-in"><a href='Apple%20Developer%20Documentation.html'>Apple Developer Documentation</a></span>
                            
                                <span class="posted-in"><a href='Cocoa%20%E7%BB%98%E5%9B%BE%E6%8C%87%E5%AF%BC.html'>Cocoa 绘图指导</a></span>
                                                      
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                          <a href="%E6%96%87%E6%9C%AC.html"> 
                            <h2 class="title">Cocoa 绘画指导 第七章</h2>
                          </a>        
                          
                          <p>文本渲染是一种特殊的图形类型，它是大多数应用程序的重要组成部分。Cocoa 提供了一系列应可满足大多数开发人员需求的呈现文本的选项。以下各节简要介绍了这些选项。有关更多详细信息，您应该在 `Reference Library > Cocoa > Text & Fonts` 中查看文档。</p>
                                                    
                          <p> 
                            <a href="%E6%96%87%E6%9C%AC.html"><span class="tran-readmore">Read more...</span></a>&nbsp;&nbsp; 
                            <span class="date">2020/03/11</span>
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                                <span class="posted-in"><a href='Apple%20Developer%20Documentation.html'>Apple Developer Documentation</a></span>
                            
                                <span class="posted-in"><a href='Cocoa%20%E7%BB%98%E5%9B%BE%E6%8C%87%E5%AF%BC.html'>Cocoa 绘图指导</a></span>
                                                      
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                          <a href="%E5%85%88%E8%BF%9B%E7%9A%84%E7%BB%98%E5%9B%BE%E6%8A%80%E6%9C%AF.html"> 
                            <h2 class="title">Cocoa 绘画指导 第六章</h2>
                          </a>        
                          
                          <p>创建有效而美观的 Mac 应用程序通常需要使用许多不同的技术。除了在视图中绘制路径和图像的基本图形外，还有其他方法可以为您的应用程序创建更复杂的图像。以下各节介绍了 Cocoa 支持的许多最常用的技术。</p>
                                                    
                          <p> 
                            <a href="%E5%85%88%E8%BF%9B%E7%9A%84%E7%BB%98%E5%9B%BE%E6%8A%80%E6%9C%AF.html"><span class="tran-readmore">Read more...</span></a>&nbsp;&nbsp; 
                            <span class="date">2020/03/11</span>
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                                <span class="posted-in"><a href='Apple%20Developer%20Documentation.html'>Apple Developer Documentation</a></span>
                            
                                <span class="posted-in"><a href='Cocoa%20%E7%BB%98%E5%9B%BE%E6%8C%87%E5%AF%BC.html'>Cocoa 绘图指导</a></span>
                                                      
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                          <a href="%E5%9B%BE%E5%83%8F.html"> 
                            <h2 class="title">Cocoa 绘画指导 第五章</h2>
                          </a>        
                          
                          <p>图像是任何 Mac 应用程序的重要组成部分。在 Cocoa 中，图像在用户界面中扮演着非常重要但灵活的角色。您可以使用图像来渲染先前存在的内容，或充当应用程序的绘图命令的缓冲区。Cocoa 图像处理代码的核心是 `NSImage` 类。此类管理与图像数据有关的所有内容，并用于以下任务：</p>
                                                    
                          <p> 
                            <a href="%E5%9B%BE%E5%83%8F.html"><span class="tran-readmore">Read more...</span></a>&nbsp;&nbsp; 
                            <span class="date">2020/03/10</span>
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                                <span class="posted-in"><a href='Apple%20Developer%20Documentation.html'>Apple Developer Documentation</a></span>
                            
                                <span class="posted-in"><a href='Cocoa%20%E7%BB%98%E5%9B%BE%E6%8C%87%E5%AF%BC.html'>Cocoa 绘图指导</a></span>
                                                      
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                          <a href="%E9%A2%9C%E8%89%B2%E5%92%8C%E9%80%8F%E6%98%8E%E5%BA%A6.html"> 
                            <h2 class="title">Cocoa 绘画指导 第四章</h2>
                          </a>        
                          
                          <p>创建有趣的图形的关键之一是有效使用颜色和透明度。在 OS X 中，两者均用于传达信息并为您的创作提供内在的吸引力。良好的颜色使用率通常会导致用户满意的界面，并在需要时帮助调出信息。</p>
                                                    
                          <p> 
                            <a href="%E9%A2%9C%E8%89%B2%E5%92%8C%E9%80%8F%E6%98%8E%E5%BA%A6.html"><span class="tran-readmore">Read more...</span></a>&nbsp;&nbsp; 
                            <span class="date">2020/03/10</span>
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                                <span class="posted-in"><a href='Apple%20Developer%20Documentation.html'>Apple Developer Documentation</a></span>
                            
                                <span class="posted-in"><a href='Cocoa%20%E7%BB%98%E5%9B%BE%E6%8C%87%E5%AF%BC.html'>Cocoa 绘图指导</a></span>
                                                      
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                          <a href="%E5%9D%90%E6%A0%87%E7%B3%BB%E5%92%8C%E5%8F%98%E6%8D%A2.html"> 
                            <h2 class="title">Cocoa 绘画指导 第三章</h2>
                          </a>        
                          
                          <p>坐标空间简化了创建复杂接口所需的图形代码。在标准 Mac 应用程序中，窗口代表绘图的基本坐标系，并且在将所有内容发送到窗口服务器时，最终必须在该坐标空间中指定所有内容。但是，即使是简单的界面，也很难方便地指定相对于窗口原点的坐标。调整窗口大小时，甚至固定项目的位置也可能发生变化，并且需要重新计算。这就是 Cocoa 使事情变得简单的地方。</p>
                                                    
                          <p> 
                            <a href="%E5%9D%90%E6%A0%87%E7%B3%BB%E5%92%8C%E5%8F%98%E6%8D%A2.html"><span class="tran-readmore">Read more...</span></a>&nbsp;&nbsp; 
                            <span class="date">2020/03/09</span>
                            <span class="tran-posted-in">posted in</span>&nbsp; 
                            
                                <span class="posted-in"><a href='Apple%20Developer%20Documentation.html'>Apple Developer Documentation</a></span>
                            
                                <span class="posted-in"><a href='Cocoa%20%E7%BB%98%E5%9B%BE%E6%8C%87%E5%AF%BC.html'>Cocoa 绘图指导</a></span>
                                                      
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                      <div class="card-content">
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                          <a href="%E5%9B%BE%E5%BD%A2%E4%B8%8A%E4%B8%8B%E6%96%87.html"> 
                            <h2 class="title">Cocoa 绘画指导 第二章</h2>
                          </a>        
                          
                          <p>图形上下文是 Cocoa 应用程序中绘图基础结构的基本部分。顾名思义，图形上下文为后续的绘制操作提供了上下文。它标识当前的绘图目标（屏幕，打印机，文件等），基础画布的坐标系和边界以及与目标关联的任何图形属性。</p>
                                                    
                          <p> 
                            <a href="%E5%9B%BE%E5%BD%A2%E4%B8%8A%E4%B8%8B%E6%96%87.html"><span class="tran-readmore">Read more...</span></a>&nbsp;&nbsp; 
                            <span class="date">2020/03/09</span>
                            <span class="tran-posted-in">posted in</span>&nbsp; 
                            
                                <span class="posted-in"><a href='Apple%20Developer%20Documentation.html'>Apple Developer Documentation</a></span>
                            
                                <span class="posted-in"><a href='Cocoa%20%E7%BB%98%E5%9B%BE%E6%8C%87%E5%AF%BC.html'>Cocoa 绘图指导</a></span>
                                                      
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                          <a href="Cocoa%20%E7%BB%98%E7%94%BB%E6%8C%87%E5%AF%BC%E6%A6%82%E8%BF%B0.html"> 
                            <h2 class="title">Cocoa 绘画指导 第一章</h2>
                          </a>        
                          
                          <p>绘图是大多数 Cocoa 应用程序的基本组成部分。如果您的应用程序仅使用标准系统控件，则 Cocoa 会为您完成所有绘图。但是，如果使用自定义视图或控件，则可以使用绘图命令来创建其外观。</p>
                                                    
                          <p> 
                            <a href="Cocoa%20%E7%BB%98%E7%94%BB%E6%8C%87%E5%AF%BC%E6%A6%82%E8%BF%B0.html"><span class="tran-readmore">Read more...</span></a>&nbsp;&nbsp; 
                            <span class="date">2020/03/09</span>
                            <span class="tran-posted-in">posted in</span>&nbsp; 
                            
                                <span class="posted-in"><a href='Apple%20Developer%20Documentation.html'>Apple Developer Documentation</a></span>
                            
                                <span class="posted-in"><a href='Cocoa%20%E7%BB%98%E5%9B%BE%E6%8C%87%E5%AF%BC.html'>Cocoa 绘图指导</a></span>
                                                      
                          </p>
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                          <a href="%E5%90%8C%E6%AD%A5.html"> 
                            <h2 class="title">线程编程指导 第四章</h2>
                          </a>        
                          
                          <p>应用程序中存在多个线程会导致从多个执行线程安全访问资源的潜在问题。修改相同资源的两个线程可能会以非预期的方式相互干扰。例如，一个线程可能会覆盖另一个线程的更改，或者将应用程序置于未知且可能无效的状态。如果幸运的话，损坏的资源可能会导致明显的性能问题或崩溃，相对容易追踪和修复。但是，如果您运气不好，则损坏可能会导致细微错误，这些错误直到很久之后才会显现，或者错误可能需要对您的基础编码假设进行重大改进。</p>
                                                    
                          <p> 
                            <a href="%E5%90%8C%E6%AD%A5.html"><span class="tran-readmore">Read more...</span></a>&nbsp;&nbsp; 
                            <span class="date">2020/02/25</span>
                            <span class="tran-posted-in">posted in</span>&nbsp; 
                            
                                <span class="posted-in"><a href='Apple%20Developer%20Documentation.html'>Apple Developer Documentation</a></span>
                            
                                <span class="posted-in"><a href='%E7%BA%BF%E7%A8%8B%E7%BC%96%E7%A8%8B%E6%8C%87%E5%AF%BC.html'>线程编程指导</a></span>
                                                      
                          </p>
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                          <a href="%E8%BF%90%E8%A1%8C%E5%BE%AA%E7%8E%AF.html"> 
                            <h2 class="title">线程编程指导 第三章</h2>
                          </a>        
                          
                          <p>运行循环是与线程相关的基础架构的一部分。运行循环是一个事件处理循环，用于计划工作并协调传入事件的接收。运行循环的目的是在有工作时保持线程忙，并在没有线程时让线程进入休眠状态。</p>
                                                    
                          <p> 
                            <a href="%E8%BF%90%E8%A1%8C%E5%BE%AA%E7%8E%AF.html"><span class="tran-readmore">Read more...</span></a>&nbsp;&nbsp; 
                            <span class="date">2020/02/25</span>
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                                <span class="posted-in"><a href='Apple%20Developer%20Documentation.html'>Apple Developer Documentation</a></span>
                            
                                <span class="posted-in"><a href='%E7%BA%BF%E7%A8%8B%E7%BC%96%E7%A8%8B%E6%8C%87%E5%AF%BC.html'>线程编程指导</a></span>
                                                      
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                          <a href="%E7%BA%BF%E7%A8%8B%E5%AE%89%E5%85%A8%E6%91%98%E8%A6%81.html"> 
                            <h2 class="title">线程编程指导 附录 A</h2>
                          </a>        
                          
                          <p>本附录描述了 OS X 和 iOS 中某些关键框架的高级线程安全性。本附录中的信息可能会有所变化。</p>
                                                    
                          <p> 
                            <a href="%E7%BA%BF%E7%A8%8B%E5%AE%89%E5%85%A8%E6%91%98%E8%A6%81.html"><span class="tran-readmore">Read more...</span></a>&nbsp;&nbsp; 
                            <span class="date">2020/02/25</span>
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                                <span class="posted-in"><a href='Apple%20Developer%20Documentation.html'>Apple Developer Documentation</a></span>
                            
                                <span class="posted-in"><a href='%E7%BA%BF%E7%A8%8B%E7%BC%96%E7%A8%8B%E6%8C%87%E5%AF%BC.html'>线程编程指导</a></span>
                                                      
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                      <div class="card-content">
                        <div class="content">
                          <a href="%E7%BA%BF%E7%A8%8B%E7%AE%A1%E7%90%86.html"> 
                            <h2 class="title">线程编程指导 第二章</h2>
                          </a>        
                          
                          <p>OS X 或 iOS 中的每个进程（应用程序）都由一个或多个线程组成，每个线程代表通过应用程序代码执行的单个路径。每个应用程序都以一个线程开始，该线程运行应用程序的主要功能。应用程序可以生成其他线程，每个线程都执行特定函数的代码。</p>
                                                    
                          <p> 
                            <a href="%E7%BA%BF%E7%A8%8B%E7%AE%A1%E7%90%86.html"><span class="tran-readmore">Read more...</span></a>&nbsp;&nbsp; 
                            <span class="date">2020/02/25</span>
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                                <span class="posted-in"><a href='%E7%BA%BF%E7%A8%8B%E7%BC%96%E7%A8%8B%E6%8C%87%E5%AF%BC.html'>线程编程指导</a></span>
                                                      
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                            <h2 class="title">线程编程指导 第一章</h2>
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                          <p>多年来，最大的计算机性能主要受到计算机核心单个微处理器速度的限制。然而，随着各个处理器的速度开始达到其实际限制，芯片制造商转而采用多核设计，使计算机有机会同时执行多项任务。虽然 OS X 可以利用这些核心来执行与系统相关的任务，但您自己的应用程序也可以通过线程利用它们。</p>
                                                    
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                            <span class="date">2020/02/25</span>
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